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Fortress Attack


Introduction



Greetings, fellow CFS enthusiast, and thank you for downloading this mission.

This is a CFS1 stock mission originally titled Fortress Attack. It has been converted and modified to play in CFS2.

You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.

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Objective



Your objective is to destroy the B24's parked at the airfield. There are 6 parked there, and they must all be destroyed to accomplish the mission goal. I experimented with numbers and distances of defending flights and in the end what you are now in possession of is what I decided was the most balanced version.

However, to add a bit of flavor to the mission, I did make it so that if any of the B24 flights made it to a certain rally point area, a huge flight of defenders will be spawned and sent your way. So you might want to consider taking out the B24 flights. You may want to just concentrate on destroying the parked ones though, there are six, and it's by no means a cakewalk. You will have to use your wingmen as best as you can.

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Installation



Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.

You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound folder of this zip file, check sound install.txt)

You also need the VB_FW190_A found at the Sim-Outhouse.

I also recommend the German radio calls by the Ground Crew. They are located in the CFS2 section under CFS2 stuff.

***If any of these links are dead or inaccurate, try seeking help on one of the CFS forums for updated locations.***

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Background Info



This mission has been quite heavily modified and is in my opinion, a pretty good example of an "attack the airbase" style mission. I have added several random flights as defenders. There are also B24's taking off from the base. And there are the obligatory flak-gunners.

I did lots of experimenting with mission goals, and plane combinations, and enemy flights, and this is what I finally settled on. I am satisfied that the difficulty is where I envisioned it should be.

The mission originally had B17's and I believe Mustangs, but I just swapped those to the B24 and P38F Lightning that we all have with the stock game. I changed the mission text to reflect these changes. For the enemy I tried about a half dozen 190's, and ultimately ended up going with the ever-reliable VB Fw190_A.

Of all these missions I have converted so far, this one was to me the least interesting of all in the beginning. That being the case, it was also the one I spent the most time experimenting on. Funny how that worked out. In the end, I am quite pleased with this one, and I am very glad I took the time to give it more life. This one is pretty fun I think, and quite challenging.

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Tips



Here are a few tips, but you'll have your most fun experimenting for yourself.

As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.

This mission was designed and tested using warping, I make no guarantees that it will play correctly in real time.

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Etcetera



***If you want to switch and try out some other planes, I would advise doing it by hand or using Keith Bedford's CFSme2 mission editor, as some coding was done by hand to eliminate the "you must survive" automatic goal (which I mostly hate, except in rare cases), and I also modified the ai skill levels.***

Keith's mission editor can be found at Netwings. It is called CFSme2 Beta.

I used several of the sound files from the German Radio Calls package by the Ground Crew. They aren't absolutely required, but they do make it more interesting. You can find them Here. They can be found in the CFS2 section, under CFS2 stuff.

I'd also recommend installing some form of European CFS1 runways. During testing I just used an old set of bare runways that have NDB's included. I got them at Sim-Outhouse. They are called European Runways for CFS2 ~ Mk. II. These match up to the european runways listed in the airbases.dat file, so there is none of that annoying adding runways to the airbases.dat file. It is fine to check your advanced info screen in other words.

I deleted all objects from the mission files that were at or around the runways. Mainly because it takes longer to load when they're all there, and secondly because some of you are probably using other scenery packs anyway, and this would just cause a bunch of overlapping and altogether sloppy looking scenery. If you don't have any of the CFS1 runways installed, you'll just be taking off from bare land (no runways). If you don't mind that, then neither do I.

I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.

There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.

I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...

Enjoy and watch 6!

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Legal Stuff



This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.

Should you discover that time has disappeared, then I did my job correctly. Other than that, I claim no responsibility for anything that may go wrong with your life or computer.

Use at your own risk, no warranty implied or offered. It plays brilliantly on mine own system.

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Support



I can be reached at the address below.

Contact Me

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Blah Blah Blah


Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".

All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.

All grammatical errors are solely the fault of the author and cannot be blamed on anyone or thing excepting himself.

FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!

LONG LIVE ROCK!!!

FvB Mission Studio

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Franz von Baron Productions- ***May-June, 2004***


© Michael Brookshire and Franz von Baron Productions 2000-2004. All Rights Reserved